

These days, it might be more useful to describe it as the first Yoshi game instead the game that established the cuddly green dino and his brand of mechanically inventive, tactile, kindergarten-bright platforming. It is the official sequel to the Super NES launch title and best-game-ever contender Super Mario World, yet it has a different art style, a different lead character, and radically different gameplay. Super Mario World 2: Yoshi’s Island is a curio, even by the standards of a series that had previously seen an advergame about throwing vegetables (based on a discarded Mario prototype) reskinned as Super Mario Bros. The game would be the last Super Mario platformer before the series’ transition to 3D gameplay, with no further 2D entries for over a decade.Did you know that in one of the best platform games ever to grace the Super Mario series, Mario can’t jump - or, for that matter, run or talk? The distinct art style and Yoshi’s signature characteristics established the Yoshi series of spin-offs and sequels. The game brought newfound renown to both Yoshi as a character and Shigeru Miyamoto’s artistic and directorial career. Reviewers praised the art, sound, level design, and gameplay, and acclaimed Yoshi’s Island as a masterpiece and one of the greatest video games of all time. Yoshi’s Island received acclaim and sold over four million copies. The game has a hand-drawn aesthetic and was the first in the franchise to have Yoshi as its main character, where it introduces his signature flutter jump and egg spawning abilities. As a Super Mario series platformer, Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario’s help.

The player controls Yoshi, a friendly dinosaur, on a quest to reunite baby Mario with his brother Luigi, who has been kidnapped by Kamek. The original version was also released for the Super NES Classic Edition and Nintendo Switch Online in the late 2010s. This version was rereleased for the Nintendo 3DS and the Wii U’s Virtual Console in the early 2010s. The game was ported to the Game Boy Advance as Super Mario Advance 3: Yoshi’s Island in 2002. Some of its special effects were powered by a new Super FX2 microchip.

After four years of development, Yoshi’s Island was released in Japan in August 1995 and worldwide two months later.
